Tilemill doesn't start - perpetual start/finish/restart loop
I'm trying to run Tilemill 0.5 on Mac OS X Lion and can't get it to work at all.
On first launch it seems ok, but when I use Chrome (latest version) to visit http://localhost:8889, the browser immediately downloads a file called 'download' that contains the following gibberish:
4
5.1.44eo{Ao.4Zˇ˜H:*`)HmlVKSBˇÑGot packets out
of order
After quitting and launching TileMill again, I get a perpetual spinner to the right of the "Launch in Browser" button, and this is before I can even click the button. If I look at the console, I see the following:
9/8/11 3:16:27.838 PM TileMill: Finished
9/8/11 3:16:27.839 PM TileMill: Restart
It keeps doing this ad infinitum.
I've gotten TileMill to work on this machine before, so I'm surprised that it doesn't work now. Have you seen anything like this before? Any thoughts on how to fix it?
- download 87 Bytes
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2 Posted by Robin Kraft on 09 Sep, 2011 03:06 AM
Ah, I just realized I had Apache running as part of the MAMP suite. It was already using port 8889. The info in Console wasn't that helpful until I noticed the tilemill-specific log. For future reference, this is what tipped me off to the problem:
Support Staff 3 Posted by Will White on 09 Sep, 2011 09:56 PM
Thanks! The occupied port situation will be addressed in a future version.
Will White closed this discussion on 09 Sep, 2011 09:56 PM.